

Moonwood is found to the west and that will take you to the Fire Giant's Lair and Klauth's Lair where you'll meet Klauth the Ancient Red Wyrm. South will take you to Fort Ilkard and the Creator Race Ruins which I cover on the Words of Power quest page. North will take you into the Coldwood where you'll find the Wizard's Dungeon that contains The Snow Globe. When you look at the map in Beorunna's Well you'll see that you can go 3 different directions each of these 3 directions will have a Word of Power for you to collect. All things considered it's pretty easy to find this item, you'll be running past it a few times while doing the quests in throughout the Fort Ilkard region.īag of Holding in the Fort Ilkard - Countryside map There will be an Arrow-filled Corpse next to a large stump (pictured below) that will have the Bag of Holding. *Important* Bag of Holding: You can find a Bag of Holding just south of Beorunna's Well in the Fort Ilkard - Countryside map. Below is a list of all the available side quests that you can do for this chapter. Some of the side quests will even have multiple outcomes. Although, many of the side quests that take place in this Chapter are far more unique than the previous ones. Unlike the previous Chapter there will also not be many side quests for us to do this time around. Word of Power #3: Klauth the Ancient Red Wyrm Word of Power #2: Words of Power (Creator Race Ruins) Ironically, the Words of Power story quest is only associated with one Word of Power. This is one of the other important quests for this Chapter since it'll get you a Word of Power - we need 3 of these to complete this Chapter.īelow is a quick list of each Word of Power and what quest it's associated with. When you speak with Lillian the quest will complete and you'll start the followup, The Snow Globe. Speak with Aarin Gend to get the main quest for this Chapter, Words of Power and speak to the Henchman you want in your party.Īlong with the Words of Power quest Aarin Gend will also start a very short quest that requires you to speak with Lillian Cambridge inside the tavern in town. You'll regain control of your character inside Aarin Gend's Lodge which has Aarin Gend inside of it along with every Henchman that's available to you. The backdrop of classic comic book aesthetics helps to create the right atmosphere, and it has great repeatability for some players, since it can be challenging to find every ending to the game.Neverwinter Nights Main Campaign Chapter 3 WalkthroughĬhapter 3 begins in a small town of Beorunna's Well. Impressively, Henchman Story manages to make being an unappreciated henchman surprisingly enjoyable. The aim of the game isn't really to beat it, it's more about having fun inside your very own whimsical superhero story and seeing what your actions do to the story. Despite appearances, you need to think carefully about how your character acts to get the result you want.Īs you progress, the result of your previous actions create branching plots, like romance or friendships between characters, or even a promotion opportunity. It starts simply but soon becomes apparent that each choice has a consequence, with some being harmless and some defining the storyline's progression. You play by selecting your responses to conversations and what actions you take. It's like an interactive storybook, where each of your actions and interactions with characters help lead you toward one of the game's 11 endings. It features a cast of animated and fully voiced characters who carry the story, including your villainous employer, the blundering Lord Bedlam. Henchman Story is a narrative adventure about being a supervillain's henchman.
